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21. Curse or Pilgrim to duo with an arazu - in Ships and Modules [original thread]
Pretty simple, really. The Pilgrim is your choice, if you're going to be ambushing targets that are somewhat capable of defending themselves. It and the Curse have the same serious damage potential, the same EWAR capabilities, and the same tank-br...
- by Aleus Stygian - at 2009.09.14 23:12:00
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22. what next? - in Ships and Modules [original thread]
Originally by: Buzz Tard Originally by: Stormrich ...... and i want a mix of missile slots and turrets Minnie ships ?! Rupture Driver ?! _________________________________________________________
- by Aleus Stygian - at 2009.09.12 16:22:00
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23. Typhoon Needs Changing - in Ships and Modules [original thread]
Split weapons setup is crap, it's that simple. But as the Phoon has the additional DPS of drones to rely on... The OP was spot on. If it were real versatility or actually meaningful bonuses we were talking about here, we'd be considering not only...
- by Aleus Stygian - at 2009.09.10 01:17:00
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24. Lvl 4 DPS output - in Ships and Modules [original thread]
Last mission of 'Enemies Abound' has a pocket with waves of Minmatar ships that warp in rather quickly and which altogether add up to something like 3000 DPS. You can pop all you want, but unless you make sure to get some serious distance from the...
- by Aleus Stygian - at 2009.09.09 21:57:00
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25. Civilian Mods For Shuttles - in Ships and Modules [original thread]
Originally by: FT Soundclip Originally by: HappyCat56 Originally by: NEDM Originally by: Beat Techno oh god how did this get here i am not good with computer _____________________________________________...
- by Aleus Stygian - at 2009.09.05 00:45:00
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26. which recon for crushing heads? - in Ships and Modules [original thread]
Pilgrim. Once you've got Recon Ships V and drone skills up to V, it can actually tear through things rather quickly. You'll learn such things as getting your drones out immediately and cloak timing. Mount it with sensor strength and capacitor or E...
- by Aleus Stygian - at 2009.09.03 15:24:00
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27. HAMs on Cerberus - in Ships and Modules [original thread]
Originally by: Jesslyn Daggererux i dont fly caldari. but common sense tells me if you get a 40k ish range with hams on a cerb you are WAY out of the mid 20s km range of nos and neuts and nonfaction warp disrupts. and remember, this is a c...
- by Aleus Stygian - at 2009.09.02 00:51:00
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28. Battle cruisers for the win - in Ships and Modules [original thread]
Originally by: Kalveier Durandal I've already made a statement on this. Assault Battlecuisers, people. :V We already have 'Assault Battlecruisers'; they're called 'Field Command Ships'. What you're talking about is ' Siege Battlecruis...
- by Aleus Stygian - at 2009.09.01 23:34:00
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29. HAMs on Cerberus - in Ships and Modules [original thread]
Originally by: Gypsio III Hyperspatial Velocity Optimizer I Magnificent! I am fitting this at once! A hurr herp durp! _________________________________________________________
- by Aleus Stygian - at 2009.09.01 20:07:00
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30. Battle cruisers for the win - in Ships and Modules [original thread]
Edited by: Aleus Stygian on 01/09/2009 20:03:42 The main strength and simultaneously the main issue with Battlecruisers right now, the way I see it and the way I know at least a few of my acquaintances see it, is that they are infringing on th...
- by Aleus Stygian - at 2009.09.01 19:58:00
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31. Battle cruisers for the win - in Ships and Modules [original thread]
Originally by: Cpt Branko Well, maybe a HPL lazormyrm or the quad-magstab neutron Myrm would do the trick... of course, if it's 100% tanked don't see any BC soloing the passive brick Drake. 100% agreed on the CS. T1 hulls are just a major...
- by Aleus Stygian - at 2009.08.31 21:59:00
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32. Battle cruisers for the win - in Ships and Modules [original thread]
Originally by: Cpt Branko I'd go with dropping two turret hardpoints (since, with the 6 turret slots it has now, the 125m3 Myrmidon would be a face-melting beast with some serious EHP to boot if you don't take the bonuses into account) - i...
- by Aleus Stygian - at 2009.08.31 21:50:00
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33. HAMs on Cerberus - in Ships and Modules [original thread]
Originally by: Sergeant Shafto I never said I assumed you'd be with a rapier, but I did go on the assumption you would be in at least a small gang if not bigger (which to me is 5-8). If in this size short range roaming HAC gang or bigger, ...
- by Aleus Stygian - at 2009.08.31 18:22:00
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34. HAMs on Cerberus - in Ships and Modules [original thread]
Originally by: Sergeant Shafto Except a dual rep sac can't tank a BC, let alone a small gang, but will be caught in point range. Whereas a HAM cerb can't tank either, but at least can fight at 40km+ and therefore can escape much more easil...
- by Aleus Stygian - at 2009.08.31 15:47:00
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35. Battle cruisers for the win - in Ships and Modules [original thread]
Originally by: The Djego You know that Tier 2 BCs allready exist? You know that Tier 2 BCs allready do this, and Ferox, Cyclone and Prophecy are preaty uncommon because they are lacking compared her Tier 2 counterparts without enught advan...
- by Aleus Stygian - at 2009.08.31 15:32:00
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36. Battle cruisers for the win - in Ships and Modules [original thread]
Originally by: Liang Nuren To start with, let's do this: Prophecy (Khanid): + 1 mid + 25m^3 bandwidth/drone bay - Laser Cap Use Bonus - Turrets, +Launchers - Laser Cap Use Bonus + HAM ROF bonus + Adjust fittings and hitpoints as appropriat...
- by Aleus Stygian - at 2009.08.31 11:40:00
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37. HAMs on Cerberus - in Ships and Modules [original thread]
Originally by: Sera Ryskin HAMs on a Cerberus can be quite effective, as long as you're flying in a HAC/recon gang. With a Rapier to negate any sig/velocity issues, you can drop 550 dps (more than even the much-loved Zealot) on those hard ...
- by Aleus Stygian - at 2009.08.31 11:22:00
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38. HAMs on Cerberus - in Ships and Modules [original thread]
Originally by: Artemis Rose Originally by: Captain Vect Fit Use an HML Drake A drake w/ Warrior IIs would still roughly do 430 DPS, have twice the range, the added benefit of light drones and have a buffer twice as big. If you...
- by Aleus Stygian - at 2009.08.31 00:26:00
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39. are drones too strong? - in Ships and Modules [original thread]
i think drones are a pretty cool weapons system. ti does crap damage and can get blown up and doesn't afraid of small autocannons ...but seriously. Go ahead. Nerf drones. Just change the damage bonus to Lasers or Assault Missiles on the Amarr Rec...
- by Aleus Stygian - at 2009.08.25 23:53:00
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40. Best battleship ingame - in Ships and Modules [original thread]
Stop trying to mimic the way I talk; it makes you sound like a child attempting to ape the way their parents are speaking. I said 100 km because we're talking ships here and not strategy, and thus we should assume that we're counting on the abili...
- by Aleus Stygian - at 2009.08.22 00:42:00
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